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 Bad News Yet For Town Portal

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mox_world
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PostSubject: Bad News Yet For Town Portal   Sat Oct 11, 2008 8:59 am

Before I get in to what we are doing let me go over some things we want to avoid with a death mechanic.


We want to separate being in town and being out on a
quest/adventure/dungeon as much as possible. Leaving the safety of a
town should not be a decision you take lightly. We don't want to remove
the sense of suspense and danger by making town something you're always
going back to pretty much whenever you like. The intent is to create a
greater separation from being in town, and not, and to make your time
away from town a lot more tense.


On that same note we also don't want to remove the player from the
action. Throwing them back to town for every death really breaks up the
action, and not in a fun, interesting, or necessary way.


So, with these things in mind we've found that a check point system
works really well. Throughout your adventures, and generally at the
ends of each "floor" of a dungeon your character is saved to a
checkpoint. When you die you're dropped back at the last checkpoint
with a small amount of health, and the rest regenerates slowly. It's
obviously a very forgiving system as it is. It's just too early to put
a ton of thought in to what penalties there should be, if any, added on
top of it.


Regardless, potential penalties aside, this is the death mechanic we're currently using and it's working really well so far.


Source: http://www.diablofans.com/forums/showthread.php?t=15093
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Sio
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Registration date : 2007-01-25

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Latest Victim: Apophis
Favorite Character: Necromancer

PostSubject: Re: Bad News Yet For Town Portal   Tue Oct 21, 2008 8:28 pm

Thanks for the news update. Keep up the good work Mox!

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